PolyCrunch Games are the developers of Pyramid Plunge, a cartoony rogue-lite, action-platformer with handcrafted pixel-art. They join us on the blog to share the way...Read More
What are enums? GameMaker users might be familiar with enums as numerical constants. They are nothing more than a “find and replace” trick the compiler...Read More
Before the pandemic upended everything, indie games were in a great place. Advancements in-game engine technology has made it easier than ever for hobbyists...Read More
Our holiday competition has concluded!The theme of the jam was “FORWARD MOTION” and we saw some amazing entries using GMS2 and sequences in very unique...Read More
Hi, I’m Zack Banack, developer of the Shampoo framework. Shampoo changes the GUI-development workflow familiar to many GameMakers. You can use Shampoo to create...Read More
Playing video games unlocks a host of well-documented side benefits, including improved brain function, better moods and lower anxiety levels. But less well known...Read More
GameMaker Studio 2 update 2.3.1 is an evolution of the new Sequences functionality introduced in 2.3.0. We have added Bezier curve support and improved the...Read More
Gurpreet S. Matharoo creates GameMaker courses and is known on YouTube as “GameMakerStation”. He has joined us on this blog to share tips on writing...Read More