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Hobbyist Survival Guide

Hobbyist Survival Guide

  • Ross Manthorp
  • 12 December 2019
There’s a lot of discussion about the immense pressure game developers face to create content on time and under budget. While there are many...Читать дальше
News
Flynn: Advanced Jump Mechanics

Flynn: Advanced Jump Mechanics

  • Ross Manthorp
  • 05 December 2019
This blog comes from Case Portman from Studio Thunderhorse, who are currently hard at work on Flynn: Son of Crimson. It's a look into...Читать дальше
Tech
Workspace Navigation Tips And Tricks

Workspace Navigation Tips And Tricks

  • Mark Alexander
  • 21 November 2019
When you first start using GameMaker Studio 2, the main feature that you'll be coming to grips with is the workspace paradigm. Basically, everything...Читать дальше
Tech
GameMaker’s 20th Anniversary

GameMaker’s 20th Anniversary

  • Ross Manthorp
  • 13 November 2019
YOYO GAMES CELEBRATES 20 YEARS OF GAMEMAKER WITH OUR COMMUNITYFriday, November 15th, GameMaker celebrates its 20th Anniversary. In honour of the occasion, we are...Читать дальше
News
Using Skeletal Animation With Spine

Using Skeletal Animation With Spine

  • Mark Alexander
  • 07 November 2019
In this article, we're going to introduce you to a very powerful tool for creating naturalistic sprites using skeletal animation. The idea behind this...Читать дальше
Tech
Protect Your Savefiles

Protect Your Savefiles

  • Ross Manthorp
  • 24 October 2019
The following blog comes from the prolific GameMaker developer Juju (@jujuadams) and aims to teach you all about the importance of game save files...Читать дальше
Tech
Beginners Guide To Networking

Beginners Guide To Networking

  • Mark Alexander
  • 10 October 2019
In this article we aim to cover the basics of the Networking functions in GameMaker Studio 2. This article is a basic overview of...Читать дальше
Tech
GameMaker Studio 2 Version 2.2.4 Out Now!

GameMaker Studio 2 Version 2.2.4 Out Now!

  • Ross Manthorp
  • 08 October 2019
2.2.4 introduces a big update of the build toolchain to match the requirements of Android 10 and also macOS/iOS/tvOS following Apple's recent announcements -...Читать дальше
News
Explaining Blend Modes - Part 2

Explaining Blend Modes - Part 2

  • Mark Alexander
  • 26 September 2019
In a previous article that we published on blend modes, we covered the simple blend modes that you can use in your games, and gave...Читать дальше
Tech
Explaining Blend Modes - Part 1

Explaining Blend Modes - Part 1

  • Mark Alexander
  • 24 September 2019
If you've been using GameMaker Studio 2 for any length of time, you will almost certainly have come across blend modes, and probably even...Читать дальше
Tech
The Tricky Relationship Between Wishlists and Sales

The Tricky Relationship Between Wishlists and Sales

  • Ross Manthorp
  • 18 September 2019
We recently spoke to a few GameMaker Studio 2 developers about the art and science of wishlisting and how wishlists on big stores like...Читать дальше
News
How Level Design Works In Alien Escape

How Level Design Works In Alien Escape

  • Ross Manthorp
  • 05 September 2019
Alien Escape is a puzzle platform adventure out now on Steam and Switch. Creator NOFUEL GAMES have written the following blog about their level design...Читать дальше
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